And this time for real ;)

EDIT: Well, the story is technically finished, but it’s still a little dead. So I’ll have to say “sometime this week” instead. You know the drill. I won’t rush a story for artificial numbers. 😉

Good news, guys: You will definitely get a one shot in January. Possibly two. If we’re really lucky, you’ll get more than even that, but I won’t promise more than just the one. See the Upcoming Stories listing at the top for more details.

Life is still a rollercoaster, but it does look as if things are quieting down and I will have more time in the future to do stuff I love. I will keep you posted(-ish) on that. Updates will definitely still be irregular in the future, but at least they’ll exist, and hey, that’s better than it was the last 1.5 years, right?

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Comeback note v2.0

Would you believe that it’s been four months since I posted that last “I’m planning to do X soon” post? Four months? Life is crazy right now. I can’t remember the last time I actually wrote more than a sentence or two at a time. My apologies to anyone who’s waiting.

This is just a quick note supposed to tell you that there might be an update within the next three weeks (probably Piercing), because if there’s not, that’s gonna mean my absence will officially be longer than a year and I’m compulsive about things like that. If I can’t make the 19th, though (which, unfortunately, is likely), that will probably mean that you’ll have to wait until some time in September.

Again, I’m sorry. :/ I’m thinking of you guys.

PS: …and there still hasn’t been a single day without at least one story view. You guys can’t possibly know how giddy that makes me. Thanks to all of you.

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Ramblings about all kinds of stuff

Warning: There will be no actual sense in this post. 😉 I’m just gonna talk about stuff that comes to my mind, mostly concerning writing and my current online absence; in case anyone is interested.

One thing right off the bat: I want to thank everyone who is reading my stories, and not just for reading, but for something very specific. I haven’t uploaded a story in more than seven months – and yet, in all that time, there hasn’t been one single day without at least one story view. (And usually, the view number is a lot higher.) That amazes me to no end. It tells me that people actually are interested in what I write. To say nothing of all the comments and favorites and alerts and kudos that have been fluttering in on a near-constant basis. It kinda makes me feel… accomplished? I’m not sure what the right word is, but whatever it is, it feels amazing. Thanks a bunch, guys.

The funny thing is: I never stopped writing. I do apologize for just disappearing off the net since the end of August last year, but that absence didn’t mean I was unproductive. I’ve still been working on Anamnesis (more on that below), I’ve been writing Piercing on and off (see Upcoming Stories at the top for a bit more info), I’ve been tinkering with one shots for completely new and non-Pixar fandoms (which I’ve added to the Upcoming Stories listing by now)… so it’s not as if I haven’t been writing. The problem was that nothing was ready for publication, and I’m not one to force an upload if a story needs more time.

One thing I feel really guilty about is that I also haven’t been responding to comments and messages during that time. There were so many, and they kept piling up and the sheer number of them just intimidated me. My tentative plan (though I realize I haven’t been good with self-imposed deadlines) is to tackle them within the first week of April. I do think there are too many favorites and alerts to include them into review replies any longer, but I do still want to answer all reviews (if that’s possible, so only non-anonymous ones), because people took time out of their day to say something nice to me. The least I can do is say thank you.

So what have I been busy with? Real life, mostly. My regular work day is at least eleven hours long (including traveling times), and when I get home from that, sometimes, I can’t find the motivation to be creative. I realize there are people who have longer work days, and I’m not saying my situation is the worst there is, but that doesn’t mean I’m not tired in the evening. There’s also been a somewhat time-consuming new hobby project, but that’s not writing-related, so I won’t bother you with the details.

Then there’s Anamnesis. I only need to write about one more chapter and then it’s done. I’ve also spent a lot of time messaging back and forth with my beta reader – who’s one of the most awesome people on the planet, by the way – to work out the inconsistencies and “raw” bits of writing. My hope is that I can finish the story during the first weekend of Camp NaNoWriMo (because yes, I’m participating in Camp again), so that I can recognize all the themes and plot movements I need in the story and then start on the second draft. I want to start posting the story before that second draft is finished, but I can’t make any promises. We’ll see how that goes.

What else could I say now? Hmm… maybe that it doesn’t look as if my “time situation” is gonna be improving. But I’m planning to be a bit “liberal” with my Camp word count and to also include words written for stories that aren’t Anamnesis, so hopefully, I’ll actually be able to post an update sometime in April. I really want Piercing out of the way, to be honest; I really do like the concept, but it’s been kinda… I don’t know, like “going through the motions.” There’s no feeling to it – quite the accomplishment for an Inside Out fic. 😉 So I’ll try and improve that, and then hopefully, it’s gonna be online soon.

So yeah, I just wanted to get that out of my system. I know it might seem like talking to thin air sometimes, because apart from story reviews, no one actually writes to me (on this blog here or on Twitter), but I know you people are there, because I see the views and clicks in the statistics, so this big pile of ramblings is written in the knowledge that some people out there are probably waiting for word from me, and that I really shouldn’t leave them hanging.

So in other words, sorry again, and thanks again. 🙂 I appreciate the support!

PS: …and yeah, April Fools probably isn’t the best time to post this. But I do mean every word. 😉

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Still more about the Disney Infinity 3.0 Inside Out playset

All right, playing as Anger today! So here we go! 😉

  • I think the Core Memory Holder is flashing in the Emotions’ colors when loading the game. That – is – cool. 😉
  • Okay, I accidentally skipped the instructions for the Memory Matrix, but it was so easy to understand that it didn’t matter. More or less Tetris Attack. Or Jewels, rather, since I can only slide stuff that makes matches. Bit boring, though, and doesn’t really fit in with the rest of this playset. 😉 But whatever.
  • Oh, I was waiting for Anger to spawn, but I just missed him when he blended into the background. 😀
  • A music-themed platformer? Oh, this is gonna be good! 🙂
  • There was a guitar in Jordan’s head. I clearly remember that. Is that why Riley suddenly likes guitars, too? 😉
  • Wow, how many switches are there?! oO
  • Oh, wait, no, Anger just collected a purple idea bulb. Bummer. But then again, this one wasn’t really specific to anyone’s abilities. 😉
  • Having collected an idea bulb always makes me really nervous about taking damage. 😉
  • The poor broccoli just ran into a wall in its bloodlust. 😉
  • Anger’s head just randomly ignited. Why? Do that again, please!
  • Aaaaaahhh, the switches add layers to the music and take them away again! Oh, that is SOOOOO cool!!
  • And now I have to get the platforms out of synch to advance. That is really cool. 😉
  • The colors of the switches are difficult to make out. I always think I’m stopping different platforms than I actually am. In general, the game still has the problem that some things are just too small. (For example, all the writing! -.-)
  • I think I just heard a Fear voice clip. (Something about protection?) But Fear’s not present. :/ The voice clip distribution is very weird in general. Wait, another one. Yeah, that’s definitely Fear. Or is it that Mind Worker? I can’t tell.
  • Ah, no, it was the Mind Worker. Finally get that now. Still weird.
  • Oh, maybe that Vanellope voice from before was a Mind Worker, too. 😉
  • By the way, how many Core Memories is Riley supposed to have? 😀 Those are way too many!
  • Okay, what? I missed one balloon? One balloon?!
  • Ah, there it is! 🙂 Just had to backtrack a bit! Yay, and I got all the collectibles, too. Am hopelessly over time, though. 😛
  • Next level, and I already screwed myself over by destroying something I needed to stand on. Restarting this one. 😉
  • Wait, no, that’s not how I get up. Um… how do I get up there? oO Trying Joy. Nope, gliding doesn’t work, either; I’m just getting close to steering her off the cliff. How do I get up there?! I want those balloons! Whatever, moving on. :/
  • Ah! Finally found a switch! 😉 That’s how I get up there. 😛
  • One of eight checkpoints? Wow, this is a really long level. oO A really long music themed level? I’m in love! 😉
  • These spikes have incredibly large hitboxes. oO
  • Why don’t I see Anger’s shadow? It makes it really difficult to aim in 3D!
  • Haven’t really written anything down in a while. (My computer just went into standby.) I guess the game now stops being “woah, cool new stuff!” and transitions into “how can I improve my skills?” instead.
  • Well, I got the collectibles at least.
  • All right, two levels each completed with every figure I own, so I can switch back to Fear! 🙂
  • Wow, he really is fast. 😉 Didn’t notice the difference so far since I played with him first.
  • Okay, I like how it doesn’t force you to buy all the figures in order to beat the game! Really cool! That said, I did just find a section in which I was glad for Fear’s speed.
  • Yep, been a long time again. I guess I’m getting used to it now.
  • Okay, the idea bulbs are colored after the Emotion if their ability is necessary to get it. 🙂 Oh, and even their form corresponds to that Emotion – Anger’s is square. 🙂 Okay, that is cool.
  • Fear says “back to Long Term” when he delivers Core Memories. No! That’s just not right! They go back to Headquarters! Just, ugh. :/
  • By the way – I do love how, by having the Emotions deliver Core Memories to Headquarters via recall tubes, the game basically takes that one plothole from the movie and makes it an important gameplay mechanic. 😉
  • All right, back to Headquarters now. And I guess I’ll play more Tetris Att-… er, Mind Matrix to unlock all of the levels. 😉
  • Hm… it didn’t work. oO Even though I got a success message. Guess I’ll have to complete the others first.

All right, that’s it for today. 🙂 And I guess that’s it with my little “text Let’s Play” in general. It doesn’t look like anyone’s interested. To clarify: I will finish the playset, I’m having a blast here, but I won’t post anything more about it. Though if you are interested in reading more, you’re welcome to give a shout.

To anyone who’s wondering: I might be able to finish a one shot today (and then post it tomorrow). More specifically, the one that my Upcoming Stories listing (link at the top) lists as “Piercing.” Can’t promise anything, though.

UntoldStories signin’ off. 😉

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More thoughts on the Disney Infinity 3.0 Inside Out playset

All right, firin‘ up the game right now. I am sooooo freaking tired from work, but I want to play at least one level, with Joy. So here goes. Again, this contains spoilers.

  • I actually wonder how hard or easy it’s gonna be to get back to the point where I was. Here we go.
  • Sweet! The game tip is telling me I can unlock Bing Bong’s wagon! That’s something I’d really like to ride!
  • Wait, why isn’t the music coming out of the game pad? It did yesterday. I want to play with headphones! 😦 Ah, okay, here we go; needed to synchronize the screens. 😉
  • I think I like the voice clips for the Emotions when they’re in Headquarters.
  • Okay, wasn’t hard to get back at all. 😉 And I kinda like the “challenges” for each level; adds to the replay ability.
  • Woooooow, that hover jump is annoying! >< Definitely won’t be playing much as Joy!
  • I still don’t understand for what purpose you can stop the conveyor mechanics. Hm.
  • Er… why does Joy suddenly sound like Vanellope in the “fulfilling and inspiring” voice clip?! oO I really don’t think this is Amy Poehler.
  • The last game I played before this (finished it just a week ago, actually) was Yoshi’s Woolly World. Which means I keep wanting to go inside invisible walls that don’t exist. 😀
  • A part of the music in level three really reminds me of the “A Powerful Enemy Emerges” theme from Super Paper Mario.
  • Ah! Joy’s talking about “cleaning up” the balloons. So I guess that means they break the stuff that shouldn’t be in Riley’s mind to begin with. Okay, this makes a little more sense now.
  • And when I want the hover jump to work, it decides to be a jerk about it.
  • First checkpoint and I haven’t found a single Mind Manual page yet. Pretty sure I missed something.
  • Oh, wait, no, I didn’t. Weird.
  • The broccoli is kinda… cute. 😉
  • Okay, I’m getting used to the stupid hover, but its sound effect is really annoying! -.-
  • Ohmygosh that poor Mind Worker! I’m sorry! O___O I didn’t mean to throw you around like that!
  • Uh… she talks? Weird. oO And she looks like a monster from the Monsters University playset…
  • Yeees, I got Bing Bong’s wagon! *___* But I missed the last Mind Manual page and five balloons. oO Where were those?
  • Awww, not 2.5D anymore! I enjoyed that!
  • And now I’m being snuck up on by evil broccoli. Wait… is this a new level? …hm, I kinda wanna keep going.
  • Wow, those things are persistent! Die already, or I’ll eat you! Muhahaha! No, seriously, though, they’re not nearly as cute when I can see them from different angles. oO
  • Heyyyy, it’s French Fries Forest! 🙂
  • This game really likes Anger, doesn’t it? oO And wait… I can dress up as Anger? What’s this? …this is weird. Aha, and it wears off after a while. Oh well, I steered him off a cliff anyway. 😉
  • And the costume Mind Worker sounds like Trixie. oO
  • It’s really weird – sometimes, I think I’m taking a detour, but when I go back to check the other way, I actually find out there is no other way and this is the one where I’m supposed to go. Really confusing.
  • Aaaaaaaah! oO I got Joy into the lava and her head broke off!!! This is creepy. o__o
  • Good thing I got the checkpoint right beforehand, though.
  • …I am so stupid. XD The black things raining down from the sky are hockey pucks! Geez, and I’d just admired the hockey racks in the cloud section…
  • Cooooool! I can slide them around on the ice! Yeah, totally pointless skill, but this is soooo cool. …and made me forget my Disgust costume would run out. 😀 All right, once more with feeling.
  • I… just realized that I can use the costumes to check what the other Emotions’ attacks look like. …Disgust has a whip?! oO And Anger engages in combat. Yeah! 🙂 Looks a lot better than when he just punches Fear. And now I’m kinda happy that I’d already adopted that as a headcanon for him and incorporated it into his Anamnesis counterpart. 😉 But, back to the attacks. Finally, Sadness… attacks herself. oO What the heck?! 😀
  • What – is – that – thing?! Why is there a toy bull in Riley’s head?! oO
  • Oh, the game shows me when the costume runs out. That’s actually useful.
  • Aaaaaand the bull just killed me two times. Thanks, buddy.
  • Wow, Sadness sounds really depressed about respawning instead of staying dead! 😀
  • Wait… where did the bull go? oO Oh, wait, it went off the cliff! I got to respawn but it stayed dead? That’s not fair! That poor thing!
  • Oh, good, I was wondering why all the Core Memories were green. This one’s purple.
  • What the heck is the Fear disguise for when you can go under the bridge anyway? Ah, wait, only on the way back; you need Fear for the first trip. Never mind.
  • Nooo! My spark bonus disappeared because Fear fell into the friggin’ hole and the sparks stayed up there! Not fair!
  • …what? Wait, what just happened? Where am I and how did I get there? Oh, ninety-degree turn. They should have shown the perspective revolving; I was getting really confused…
  • I just spotted the rainbow from Art’s dream diary as decoration on a wall! Really nice attention to detail there! 🙂
  • The evil broccoli look really creepy from nearby. What with their glowing eyes and all.
  • The cookie I was standing on just glitched out and became all transparent. First glitch I’ve seen today, though. I do think Disney Infinity has gotten better with that.
  • Heck, I’m gonna develop a broccoli phobia at this rate, and I actually like the stuff!
  • Wow, not sure how often I’ve killed Fear-who’s-really-Joy-in-a-Fear-costume in the fast section with the balloons over the lava now. Sorry, Fear. 😦 Er, Joy. You know.
  • It’s frustrating when you die not because the ground gives way under you, but because you are too stupid to aim. Especially because I already had the idea bulb at the top and then killed myself going back to the costume Mind Worker to get the Fear costume and the balloons at the top that I missed.
  • Ahaaaa! The idea bulbs are color-coded by which Emotion can collect them. That’s kinda cool. …and reminds me of Inside Out Thought Bubbles a little. 😉
  • Ah, I was just going to complain that it’s mean to make you go back to collect the Core Memory if you forgot it, but the way back seems to always be easy. 😉 Now I can just get the memory as Sadness and run across the lava as Anger in order not to lose the idea bulb I collected as Fear. …wow, strategizing! oO Not bad, development team!
  • Wow, I missed a lot of stuff! But at least I got to keep the idea bulb. You know, the one that I had to collect three times. -.-
  • Back in Headquarters, and yes, the level memories are colored by which character I used to complete them. There don’t seem to be nearly as many as I thought, though. 😦 The huge free space was kinda misleading.
  • So now I can’t play any more levels before I go to the “Memory Matrix,” huh? Well, curious what that is. Tomorrow, though. I really need to get to bed. 😉

All right, I played a lot more than I wanted, but I just couldn’t stop. I’m really enjoying myself here. This is fun. 🙂

I’m actually really invested in the game, too. oO Wow, when did that happen?

(And the funny thing is, this probably counts as a text Let’s Play by now, doesn’t it? :D)

Good night, everyone; will probably see you tomorrow.

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Disney Infinity 3.0 Inside Out playset: First playthrough

Wow, it’s gotten awfully quiet around here lately. My apologies; real life was killing me. But now I’m back to tell you about the Disney Infinity 3.0 playset I got today. Yep, today. Germany actually got something early for once, can you believe it?

For reference: I now own the Inside Out playset including Joy and Anger, the additional Fear figure, and the Disney Infinity 3.0 software from the Wii U eShop. And I’m playing with a 1.0 base. And yes, no one who knows me even a tiny little bit is now surprised that I got Fear right off the bat. 😉
The physical figures are gorgeous, by the way, even though the memories are a bit too small and Fear looks kind of creepy from certain angles. I especially love the Core Memory Holder.

Below is just a collection of random bits and pieces, written down while I played the game. (Well, okay, that’s a lie; I paused the game to write stuff. 😉 ) And due to the nature of that, of course there will be spoilers ahead. I’d actually love to stream the game a bit while I play through it, but one, no one in my “target audience” (read: English-speaking countries) will be awake at times when I could do it (greetings to the time difference), and two, I have no idea how to set the Wii U up as input for my computer. If you’re still interested, though, give a shout and I’ll see what I can do.

Last important note beforehand: Please don’t spoil anything! I want to figure stuff out as I go. Thanks a lot for understanding. 🙂

Okay, so now, without further ado: My thoughts about the Inside Out playset during and after the first playthrough.

  • First off, a heads-up for the German fans (or maybe ones in all of Europe, I don’t know): Until 04.09.2015, Disney Infinity 3.0 is only 19,99€ in the Wii U eShop! Dunno if that also holds true for other consoles, but I thought I’d mention it. It’s 13,3GB, though… Meaning, I went to receive my package at around 15:00, and now it’s 21:30 and I can finally start playing.
  • The first impression is… not that great. First hurdle is the Disney account. It is nice that the existing account from my 1.0 save state is recognized, but it tells me to update my info and then doesn’t let me due to “required information not being filled out,” which is simply untrue. If I didn’t know that 1.0 had been notorious for little bugs like that, too, I’d be out of here by now. (Well, and if I hadn’t bought all that stuff and waited for it to download, but… you know what I mean.)
  • Plus, the first thing I did was to set my console’s system language to English. Good grief, the German synchronization is awful as usual. No offense to the individual actors, I’m sure you did the best job you could within the given confines, but the overall end result is just not something I want to listen to when I have the original as the alternative.
  • How the heck does it take four minutes to reset the language for the Game Pad?! That’s a serious question; you’re talking to a software developer here. If done on a computer and via Language.properties files, it takes a split second to switch to a different language. So what’s taking so long?!
  • Well, actually starting the game now. The tutorial is pretty basic and recognizable for anyone who’s played 1.0 in the past. I actually wasn’t interested in the Star Wars playset at all (not gonna lie, I don’t even know all the movies), but its tutorial section is kind of engaging. And now I’m really wondering if they’re gonna update the tutorial once new playsets are added.
  • I think I like the Inside Out playset’s soundtrack. Have to hear more of it than the tutorial, of course, but this one track’s kinda cool.
  • Joy’s hover jump gets annoying after about the third time. 😉 Not sure if I’m gonna play much as her.
  • I like the new hub. It actually makes me want to explore, and that’s coming from someone who always thought that the Toybox was just an “attachment” to the playsets. I also like that the little guides are Disney characters, although, to my eternal shame, there is someone I don’t recognize. 😉
  • Okay, Fear’s idle animation is downright adorable. But I’m kind of disappointed that he doesn’t talk. Ah, wait, now he talks. He’s pretty silent overall, though. But I think this is actually Bill Hader talking, especially when he says “This is seriously starting to freak me out.”
  • I like that Fear has “Team Player” and “Helping Hand” in his Skill Tree. Since I haven’t played 2.0, I have no idea if this is Fear specific or something that was picked for him from a “pool” of skills, but all three of the Andersens’ Fears have shown a strong sense of “togetherness” and it’s just nice to see that reflected in the game.
  • No, wait, that’s definitely not Bill Hader. And I can’t really tell if it’s Amy Poehler, though I don’t think so. The others do seem to be the original voices, though.
  • So the cutscene tells us that there’s a… breach… in Imagination Land. I think. I’ll read that as “excuse to get the Emotions out of Headquarters.” But whatever, I didn’t really expect much of a plot here.
  • Hm, I do not like that the cutscene forces Joy and Anger onto you as the player characters. I’m definitely playing as Fear.
  • Yeah. Yeah, I think I do like the soundtrack. The track for the first gameplay segment is definitely nice. Gets a little repetitive after a while, but not aggravation-inducing or anything.
  • Okay, so now on to actually play. 😉
  • Can’t – stop – laughing. 😀 I just steered Fear off a cliff, and he respawned informing me: “I’m just going to pretend that never happened.”
  • The levels’ art design is really creative. I totally buy that this is Imagination Land. Love the puzzle pieces and rainbows and crayons and Luxo balls. Looks gorgeous.
  • Okay, just saying: It makes zero sense for the Emotions to break things inside Riley’s mind or throw memories as weapons. Someone really didn’t think this through.
  • I love how Fear’s arms flail when he jumps.
  • Is there any difference in what the balloon colors do? I think I read somewhere that there’s a difference in spark colors (though I have yet to figure out what it is), but I’m not sure if the two are related. (Again, no spoilers, please. Thanks.)
  • Whatever the heck Fear’s X attack is supposed to be, it’s hilarious to watch.
  • Okay, not cool. The first level opened a different section and then lured me to the big, glowing, end-of-level… thingy without telling me that this would actually prevent me from going to said section. Making a level difficult by tricking the player is bad level design. We’re talking about invisible coin block levels of bad here.
  • On to the second level. I am enjoying myself so far, despite the criticism.
  • Aiming in the 2.5D section is really crummy. Compared to 1.0, though, I can definitely see an improvement.
  • Bug: I just saved the game while playing as Fear – and when I got out of the menu, Fear started talking in Joy’s voice clips. What the heck?! (Okay, he’s been doing it for a while, but now he seems to have stopped. Mostly. There’s still the odd Joy voiceover every now and then.)
  • Some of Fear’s voice clips are positively hilarious. Such as: “Wherever I am – I hope I never have to come back.”
  • I kinda like the flower motive throughout all of Riley’s mind. They really ran with that.
  • A few of the mind manual pages are surprisingly hard to find. As in: Not really for someone who’s used to platformers, but I can really see a few younger players struggling here. Kudos to the difficulty; didn’t expect that.
  • On that note, I love how this is a platformer. Not only have I always been a sucker for platformers, but it’s different from every Disney Infinity playset I’ve played so far. This playset diversity is something Infinity has always been good at, and I suppose it’s the main reason I keep coming back to it.
  • Woah, I just glitched Fear into a wall and got him stuck there for a while! Two times in a row; while jumping off the last rising pillar in level two, to the left instead of to the right. Give it a try. 😉
  • Okay, Fear is almost level six now and I’ve played two levels of the game. I guess it’s time to stop for today. I really hope this game is long enough so that I won’t be finished tomorrow.
  • Last note for the day: I love the giant butterfly at the start of level three. 😉
  • Oh, no wait, I need to say more: Headquarters is lovely, considering how much less capacity a game console has compared to Pixar’s renders. And I think the level overview tends to color each level’s “avatar memory” with the color of the character I used to complete it. (Read: They’re all purple.) And if the huge free space is any indication, then this will keep me occupied for a while. Sweet.

Initial summary: Well, I guess my relationship to Disney Infinity hasn’t changed in the time I didn’t play it – I do still appreciate the attention to detail in the designs and characterizations, even though I can see the flaws in terms of bugs and small logic bombs. Overall impression is positive so far. Let’s see how it fares tomorrow evening, when I play as Joy (and maybe as Anger, too).

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Why Inside Out is a good movie

Unmarked spoilers ahead. You have been warned.


Why Inside Out is a good movie? Yeah, pretty shocking, coming from me, huh? But after ranting about it in several posts, I supposed I should maybe actually say a bit about why I like it.

Because I do like it. It settled itself comfortably in my top three of Pixar universes, right after the Toy Stories and the Monsters movies. It has tons of potential, and while, yes, much of that has been left untouched, a lot has also been explored and worked with. So let me just rave about the movie’s strong points for a change.

  • Characters: This is always my number one favorite thing about Pixar movies, and this time as well, the Pixar folks deliver. The characters aren’t just sets of traits written on a piece of paper somewhere, they’re personalities. You want to see them do stuff, and you want to learn more about who they are. Given my long list of favorite characters and their similarities, I wasn’t at all surprised when I gravitated towards Fear almost immediately (he’s been my favorite since April), but I can see the endearing traits in everyone – all the nine characters with large speaking roles, and even a lot of the supporting characters. Like Joy’s surprisingly deadpan sense of humor (“It doesn’t matter, I read it, and it’s great.”), Sadness’s benevolence that you only really notice when the blue Core Memory makes her stand up for herself for the first time, or the fact that everyone cares about Fear enough to not want him to freak out over earthquakes.
  • Music: The soundtrack is just gorgeous. I honestly can’t decide which theme I like best. Bundle of Joy? Nomanisone Island? The Forgetters? Imagination Land? Dream Productions? …Triple Dent Gum? 😉 (I do quite like that one!) There’s just so much awesome music in this movie that it’s hard to believe, and especially on those occasions when it intertwines with the visuals, it makes those scenes pieces of art. In particular, the moment when Joy pushes the first memory into the system still gives me the shivers when I just think about it.
  • “Feels:” Pixar is good at this kind of stuff. We all know that. But I’m not gonna cite the “obvious” scenes here, like Joy’s tears or Bing Bong’s sacrifice. Those are great moments, and heartbreaking, but what really makes the movie awesome are those little instances that convey so much. For example: I love the moment when Fear goes: “WE’RE CRYING! AT SCHOOL!” Or more specifically, the fact that it’s Fear. Not because of him, but because of Riley – remember, they’re her Emotions, they’re what she feels, and this just speaks volumes about how Riley believes letting others know about her feelings is wrong. Very subtle, very relatable, and just one of many, many examples that make the movie ring true for me in an emotional sense.
  • World building: …wow. Just wow. The amount of time, effort, and especially creativity that went into all those sets is just insane. And since I know the Pixar movie pipeline, I’m pretty sure there must be a ton more of these. Don’t have a favorite in particular here; they’re just all awesome. But what really gets me about this are, again, the tiny details. Example in this case being the scene in Riley’s room after the family argument. When Dad starts making monkey noises, Anger says: “He’s trying to start up Goofball.” Let that sink in for a moment. Is that how you would have worded it? Probably not. You might have said “he wants her to be silly” or something along those lines. But Anger (just like all of the Emotions) has been familiar with these Islands for eleven years (depending on when he manifested in Headquarters, of course), and he’s been around them, and the Core Memories, and that entire system, for as long as he can remember. This is natural for him. This is how the world works. He doesn’t know anything else. And that cleverly worded line right there conveys all of that if you just pay attention. In other words, the Emotions are not “basically humans just doing weird stuff,” they’re actually entirely different beings, and it’s the little things like these which cement that. (Pixar is always awesome with this kind of stuff, too, by the way.)
  • Message: I usually don’t care about what a movie “wants to teach people.” If it’s made because it wants to teach people something, chances are high it’s not gonna be a good movie. In this case, though, the message is one that was truly, desperately needed. Actually, it’s a bit like Monsters University there, in the sense that it doesn’t tell you to “keep your head up, always try hard, enjoy life, yadda, yadda,” but instead lets you know that “it’s okay to be human.” Or more concretely in the case of Inside Out: There are no “good” or “bad” feelings. They’re just feelings. And while it’s immensely important not to hurt others over them, it’s equally as important not to hurt yourself by denying they exist.
  • Visuals: That this is so far down on the list says a lot about how awesome the other stuff is. But there’s still so much to love here – for example, the stark contrast in color and saturation between the outside and inside of Riley’s head. The degree to which Pixar’s humans have become realistic over time. The fact that the Emotions are consequently color-coded – that doesn’t just look great, but it adds so much to the viewers’ understanding of the system. And I just adore the fact that there are almost no straight lines in the mind world because it’s all heavily inspired by DNA strands and such stuff.
  • Science: Last but certainly not least, the degree to which this is actually accurate to how the human brain functions outside of fiction should have us all gaping. Much like in Monsters Inc., it feels as if you could just take a blueprint and build this stuff and it would work. That alone probably already ate a year of production time, if not more.

So yeah, I do like this movie a lot. There’s a reason I keep writing for it. And I’m still fairly certain that we’re gonna see a sequel. Or just any supplemental material would be fine with me, really, as long as we get to spend a little more time in this awesome world and get to know these lovable characters a little better.

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My true problem with Inside Out

Untagged spoilers ahead. You have been warned.


For one week straight, ever since I’d seen it, I’d been trying to get a grasp of why I had such a violently negative initial reaction to Inside Out. I mean, I adore its characters and concept, I feel the movie’s emotions and atmosphere ring true for me, its soundtrack and visuals are gorgeous, and I can’t help but keep churning out stories based on it – shouldn’t all that have enabled me to see past its faults and embrace its good points?

But I’ve finally figured it out. The true problem I have with the movie. It’s crystal clear to me now. And in fact, it’s so obvious that I’m angry with myself for not seeing that sooner.

But to understand that, we need a quick review of my previous points of concern from my initial review, and the reasons why they’re not the actual problem:

  • Plot holes and headscratchers: There’s quite a list of them, which is highly unusual for a Pixar movie, because remember, “Story is king.” But I still do trust Pixar’s storytelling decisions enough to give them the benefit of the doubt here. Most of those things would be easy to explain if someone had made it a point to actually do it. So I genuinely believe the Pixar people have explanations for all of these and just accidentally cut them when trying not to clutter the movie with “unnecessary” stuff.
  • Execution: Yes, there were some things that weren’t really well done, among them Joy handing over the Core Memories to Bing Bong – because was there anyone who didn’t know at that exact moment that something was guaranteed to happen to him? But those were instances. For example, Andy’s gasp when Bonnie makes Woody wave at him in Toy Story 3 feels incredibly unnatural and forced to me, but it doesn’t take away from my general enjoyment of that gorgeous ending, or the movie as a whole. (In fact, I still think Toy Story 3 is one of the best movies ever made.) So this can’t really have been my problem with Inside Out, either.
  • Glossing/missing character moments: That’s the tricky one. I complained about, among other things, Fear, Disgust, and Anger having so little character moments that they “might as well not be there.” And that mystified me for a while, because they do have their moments. Anger’s fury about the gum commercial is hilarious, Disgust’s “yeah… let’s do it” before they plug in the idea reveals a powerful range of hidden depths in just four words, and Fear basically just needs to open his mouth to make me fall in love with him. (And him cowering beneath the console is one of the most adorable things I have ever seen. But I guess I’m biased.)

So why my impression of “missing character moments” when there’s so much to love about them? It’s not that they’re not personalities. It’s something much simpler, and much more disastrous as a result.

There’s no character development.

Well, Joy does develop, of course. But everyone else is shallow. In fact, many of them end up being the exact same person at the end of the movie that they were at its beginning. They’re almost completely static.

To elaborate:

  • Let’s get Joy out of the way first. She starts out as an endearing but annoyingly hyper control freak whose only goal in life is to make Riley happy, and not only does that get to the point where she’s willing to leave Sadness behind in astounding cruelty, she even later realizes that everything she ever believed is wrong, and doesn’t hesitate to act on that realization and make things up to Sadness.
  • Sadness herself is pretty jarring, considering that she gets so much screentime. At the start of the movie, she instinctively knows what’s good for Riley and steps in to do that when the situation requires it. At the end… she does the exact same thing. Yeah, she’s getting pretty self-deprecating on that cloud, but she’s also “having a breakdown” almost right when she first starts talking in more than two words at a time. The only thing that changes for her is that at the end of the movie, she knows what she’s there for, but realizing that wasn’t her doing; it was Joy’s. In fact, we don’t even get to see how Joy explains it to her. So all in all, Sadness doesn’t develop as a personality.
  • Fear, Disgust, and Anger are the worst offenders, and their development is so non-existent that I can just lump them together here. Fear starts and ends as nervous, jumpy, quick to cuddle, and with an overactive imagination, but reasonable and supportive. Disgust is a “lovable alpha bitch” with a weak stomach, prone to sarcasm, and while she has that moment of provoking Anger at the end, she’d already been set up as something of a strategist early on, when she stated that “we don’t want to talk to them, we want them to like us.” And Anger is impulsive and rash, violent, also pretty sarcastic, and hates being touched. And stays that way.
  • You might want to argue that Riley does change – she loses her Personality Islands and gets new ones, she breaks down and cries at the end, etcetera. And you’d be right. The problem with Riley is that most of her actions are extensions of her Emotions’ actions, and thus, her character development is only a result of Joy’s. Nothing Riley does feels like her own doing (at least to me). Joy basically “steals” her character development and claims it for herself.
  • Mom and Dad have always loved and will always love their little girl. They’re supportive, affectionate, have a sense of humor, and don’t hesitate to talk to Riley about difficult things. Yeah, there’s that underlying tension between Mom and Dad, but that gets maybe two minutes of screentime in total with the tiny Helicopter Pilot subplot, but c’mon, that’s more thrown in than anything else, and doesn’t count as development anyway because their little breakup/makeup thing is established right at the beginning when they almost start fighting over the missing moving van.
  • Not even Bing Bong gets any development, and that’s saying something, since he saves Joy by allowing himself to fade away in a Heroic Sacrifice. The thing is that said sacrifice results from something he’s known from the moment we meet him – the fact that “there’s not much call for imaginary friends lately.”

The amazing thing about the missing development is that there’s quite a supply of epiphanies going around in this movie. Everyone has one.

  • Joy’s is, of course, the role Sadness plays in Riley’s life.
  • Sadness’s is the same, except that she needs Joy to tell her.
  • Fear’s is that they “can’t make Riley feel anything.”
  • Anger and Disgust’s is “what have we done?”
  • Riley’s is that she doesn’t want to run away, except that it’s Sadness who makes her realize that by removing the idea.
  • Mom’s is that Dad’s a “good guy” while Dad realizes that the facepainting thing is something his wife approves of. And they both realize that Riley has more problems with the move than they’d assumed.
  • Bing Bong’s is that he won’t be able to make Riley play with him again.

The thing is that, except in Joy’s case, not a single one of these epiphanies changes the characters as personalities. They just go on the way they always have up to that point. (Well, Bing Bong is excused, I guess; he doesn’t exactly get much time to act on his. The sacrifice was prompted by it, and if he’d been around longer, he might even have changed as a person.) Some of them get at least some acceptance of their situation out of their epiphanies, but on the whole, these realizations are largely ignored, and as a result, almost no one in this story evolves.

„But wait a minute!“ you might argue now. “Not every character needs development. Finding Nemo’s Tank Gang didn’t develop, either! You’re just stingy because your favorite character didn’t get more screentime!”

Nope, sorry, I’m more objective than that. (Though I can see why you might be thinking that.) And it’s true, the Tank Gang had no character development whatsoever (except for Gill, of course). So where’s the difference?

The difference is in the way our (or at least my) expectations were raised. I didn’t see Finding Nemo until years after its release, but looking up a few trailers on youtube, they’re just that – trailers. They introduce the characters, talk about the plot, show a few jokes, inform you who made the movie, yadda, yadda.

In the case of Inside Out, on the other hand, the marketing treated all five of the Emotions as equals. The majority of the little videos and images tended to either come in five different flavors or show everyone’s reaction at the same time. What’s more, the character with by far the most promotional material was neither Joy nor Sadness – it was Fear. Shoes of Doom, a prominent role in the Five-Second-Rule clip, constant repeats of his Butt Monkey tendencies, loads of toolkit animations, etcetera, etcetera. All Joy and Sadness had going for them beforehand were the trailers, two or three toolkits, and the one-minute conversation in Long Term Memory. Oh, and Joy got a few expository voiceovers that didn’t add all that much to her character.

So with all that focus on those five characters as a group, I don’t think it was unreasonable to assume that the three left in Headquarters would get a bit more to do than “furthering the overall plot.”

Have a look at Oozma Kappa. Everyone on that team has a struggle to overcome. (Yes, even Art.) Those struggles might be miniscule and negligible, but they’re there. And how many of the Toy Story toys have their own little character arcs? Even Brave has more character development than Inside Out does, and that’s saying something because there’s actually a lower number of characters with large speaking roles in there.

So yeah, that’s my two cents. The good thing is that, now that I understand this, I’m back to loving the movie the way I did before I’d seen it. (Which probably sounds really paradoxical. :D) Instead of dwelling on the negative, I can appreciate its good points now. And if I’m lucky, Pixar might just be planning to expand on this awesome world and its awesome characters. A sequel? Short films? A series, perhaps? Whatever it will be – I’m all for it.

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Of Plot Holes and Headscratchers

Unmarked Inside Out spoilers ahead. You have been warned.


Actually, I’m notorious for trying to make sense of things in a movie. Pixar movies especially. I trust their storytelling decisions enough to always say, “hey, there’s gotta be an in-universe explanation for this thing which seems murky at first glance.” If you asked me about the Watsonian Versus Doylist trope, I’d tell you that I fall firmly on the Watsonian side of things.

That said, I really have trouble making sense of some of Inside Out’s plot points. And while some are bad enough that I would go so far and call them “plot holes,” others just get me a bit (or a bit more) confused. And I decided to just list them all to get them off my chest. I’m not trying to be “contrary” here or anything; in fact, I’d be extremely happy if anyone could give me an in-universe explanation for anything on this list (read: something that’s actually in the movie and not just “theoretically possible”).

Plot holes:

  • Why didn’t Joy send the Core Memories back after the gum commercial memory? Not leaving them out of her sight couldn’t have been it – she gave them to Bing Bong, after all, and there’s just no way she’d trust him with them more than three people she spent all eleven years of her life with. Yeah, she might’ve been afraid that the others could taint memories the same way Sadness had, but the movie gave no indication whatsoever that she might be thinking that.
    The bad thing here is that this would’ve taken only about half a minute to be resolved. (Sadness: “Oh, oh, Joy, we could send the Core Memories up to Headquarters like this!” Joy: “No way, because reason X! Hey, does anyone know how to get to Friendship Island?” Sadness: *frowns*) But the fact that this was just completely ignored makes it my #1 Inside Out plot hole.
  • Why could Joy and Sadness leave Headquarters via the tube but Fear couldn’t? If the tube physically prevented him from leaving, then how could Joy and Sadness get sucked into it in the first place?
  • Why didn’t the camera’s reality distortion filter work on Bing Bong? It distorted everything the camera was aimed at – why not him? And for that matter, what was the point to that when the only consequence was Fear going “Bing Bong?!” and then it was never important again? (Note that Fear does mention Bing Bong in his frantic babbling about the dream, but Anger and Disgust ignore him completely, so yeah.)

Headscratchers:

  • Joy rewinds the hockey team memory to before the point at which it started the first time. If you can rewind memories to before their starting point and can even make them display a different emotion that way, then why are they separated in the first place?
  • Why did the rocket survive the long fall down to the dump, but broke on the small one on the way back, when Joy was just a few feet above the ground? And on that note, why did Bing Bong sacrifice himself instead of suggesting that Joy should go ahead and then send the rocket back down? Yeah, there wouldn’t have been time, but not even trying makes it look as if he gave up too soon.
  • Why didn’t Joy fade the same way Bing Bong did? What were the rules for fading?
  • Why aren’t anyone else’s memories dual-colored? Okay, to not give it away. But is there an explanation that makes sense in context?
  • Why doesn’t anyone have qualms about killing the inhabitants of Riley’s mind? Joy and Bing Bong casually murder two Cloud Town people, and the boyfriend generator, oh my…
  • Why weren’t there less Core Memories? While it’s nice to know those things are important to Riley, at least the glossed over Friendship Island/Meg storyline could have been cut with no damage whatsoever to the plot. And all we got for Hockey Island was “I like it because X, I quit, I play it again, the end.”
  • Why did Joy and Sadness talk about “waking Riley up by scaring her” as if they didn’t realize that it wouldn’t happen by itself? They had to have known that it was actually Fear who had to wake her up by operating the console, because, since Anger growled “He did it again!” it means that Fear had woken everyone up in the middle of the night before, and Joy and Sadness had been in Headquarters then. So why the odd choice of wording? Why not say “we have to make Fear wake her up?” And why not acknowledge that the plan would’ve been doomed if it had been Anger or Disgust on Dream Duty that night?
  • If Sadness can fly over the memory dump on her cloud, why didn’t she and Joy try to use that? Yeah, Joy destroyed that cloud when she touched it, but that was a darned high velocity. And if that was actually a Cloud Town cloud, that makes it even worse – they could’ve just grabbed a couple of clouds, flown over to Headquarters, and gotten back in.
  • Joy finding Sadness via the tainted memories was a huge stretch. One, she’d already tainted many of them on their first trip through Long Term Memory, and two, Joy specifically remembered that she had done that while getting dragged, so it didn’t make much sense to assume she’d also do it while walking herself. Not to mention that Joy might have been following the trail in the wrong direction. Of course, that she did come across Sadness eventually could have been purely by chance, but that would actually be worse because the problem would have been resolved by a huge coincidence then.
  • That Joy closed the Recall Tube doesn’t make much sense to me. If it was about the “tainting” of the memories, Sadness would just have had to wait a bit before she followed Joy – especially because they’ve gone through a tube after each other when they first left Headquarters, too, and nothing happened to the memories then. And if it wasn’t about the memories at all, but about leaving Sadness behind to keep Riley happy, then Joy just ignored everything she had learned on the trip up to that point, which undermines all the buildup for her realization in the memory dump.
  • If the mind workers could just get into Headquarters in the epilogue, then why is returning there such a big deal for Joy and Sadness? (But at least for this one, I realize that it would make sense for that to be safer if the Islands aren’t currently in the process of collapsing. Still seems a little jarring, though.)

So. Any thoughts on these?

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My Personality Islands

Over on the PixarPost Forum, there’s a topic on what people think their Personality Islands are, and I thought that was a pretty nifty abstraction challenge. Since I had a hard time coming up with only five islands, my choices ended up being more about “concepts” than “topics.”

Here they are. They’re in no particular order except for the first one.

  • Creativity Island: This is definitely the biggest and most important one. It’s different from Imagination Land in that I need to express my creativity in various ways; let’s say it’s “powered” by Imagination Land. I engage in writing, drawing/painting, playing/writing music on various instruments, embroidery, game design… and a bunch more. And yes, that’s mainly why I never have enough time – too many hobbies stuffed into my limited free time. 😉
  • Compassion Island: I immensely enjoy giving. Not because I want to hear “oh, it’s so nice of you to do that for me,” but because I genuinely delight in making people happy. I also always take care not to hurt anyone’s feelings, but not in a way triggered by Fear, but more by Joy and our empathic friend Sadness. 😉 And I’m definitely someone with whom you can share your problems in the hopes of feeling better about them afterwards.
  • Friendship Island: Wanted to call this “Relationship Island,” but that sounds like the romance meaning. My friends are everything to me because they’re awesome people, and because I can be 100% myself around them, which is immensely liberating. But I like interacting with people in general.
  • Humor Island: As soon as someone says something, I immediately (and automatically) associate it around five corners and then crack a joke about it that’s horribly out of context for most people around me. 😉 In general, I have a hard time not being flippant or snarky about things, though I can (and will) be serious if the situation requires it (see Compassion Island).
  • Mystery Island: I love problem-solving, which results in me enjoying good stories, challenging video games, but also stuff like learning new languages or tinkering with riddles, among others. I’m actually a software developer – which probably sounds strange after all that other stuff. 😉 But it combines problem-solving, creativity, and collaboration, so it’s fun.

People who know me personally would be immensely surprised that I didn’t list a Pixar Island, but that’s just the thing about Pixar movies – I love them so much because they stimulate all five of my Islands. Creative and hilarious stuff with wonderfully true and relatable personalities, beautiful friendship stories, and awesome plot twists? How cool is that?

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